- check_circle Advancements
- check_circle Functions
- check_circle Predicates
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Need a Minecraft Sever? Check out Bisect Hosting using this link: Click Here
It is a way to support me as a creator, I would really appreciate it, and you can use the promo code djchimodragon for 25% off.
Using Bisect Hosting new Datapack Feature, you can play with this datapack on a sever without having to install the datapack.
If you want to support me you can also download this datapack using the Ad Download Link. After 5 seconds click the skip button and then you can download it.
Discord: https://discord.gg/HDasFmg
YT: https://youtu.be/A96XuFBCy_s
Idea submitted by: Moonimates
You now have 6 ability scores, Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma. All ability scores start at 8. Take 27 points to spread out among all abilities. For ability scores of 14 or lower, you buy additional points on a 1-for-1 basis. For ability scores higher than 14, it costs an extra 1 point. You select where these points go when you spawn in. Having an 11 or higher in a stat makes you better at a certain gameplay element. Having a 9 or lower in a stat makes you worse at a gameplay element, and having a 10 in a stat does nothing. Having an 8 is worse than a 9, and having a 12 in a stat is worse than a 15. You can only set a stat to 15 in the first point buy, but stats can go to 20 when you level up.
You start at level zero, and by completing advancements, you can level up. Leveling up to an odd number gives you a luck point, and leveling up to an even number gives you 2 more point buy points. With these points, you can increase a stat to 20. The maximum level is 20.
You have luck points, which can be unlocked when you level up. They increase your chance of getting good loot from fishing, and custom loot tables.
STR:
11-20 = Increases Melee Damage
8-9 = Decreases Melee Damage
20 = Your attacks knock mobs into the air like an iron golem.
DEX:
11-20 = Increases Movement Speed
8-9 = Decreases Movement Speed
20 = It increases your jump height, and makes it so that when you hit a mob, they stop moving for 2 seconds, and you gain speed for 2 seconds.
CON:
11-20 = Increases Health
8-9 = Decreases Health
20 = You take 40% less damage, and you are immune to the poison effect.
INT:
11-20 = Whenever you hit a target with a stick, bone, blaze rod, carrot on a stick, warped fungus on a stick, lightning rod, knowledge book, and debug sticks, or bamboo, you have a chance to cast a spell, applying wither. Also:
If you hit the target with a stick, carrot on a stick, warped fungus on a stick, or a lightning rod, the spell will slow
If you hit the target with a bone or a debug stick, the spell applies hunger
If you hit the target with a blaze rod or a knowledge book, the spell applies weakness
If you hit the target with a piece of bamboo, the spell applies poisons
8-9 = You lose experience every 15 seconds.
20 = You can craft a random item by sneaking for 3 seconds while holding a copper block. Here are the items you can craft:
11-20 = You randomly gain hunger.
8-9 = You randomly lose hunger
20 = You always have night vision. It makes all arrows you shoot with a bow always crit and have a piercing effect.
CHA:
11-20 = Decreases Trade Costs
8-9 = Increase Trade Costs
20 = You have a major positive boost while trading with villagers, everything pretty much costs 1 emerald.
It is a way to support me as a creator, I would really appreciate it, and you can use the promo code djchimodragon for 25% off.
Using Bisect Hosting new Datapack Feature, you can play with this datapack on a sever without having to install the datapack.
If you want to support me you can also download this datapack using the Ad Download Link. After 5 seconds click the skip button and then you can download it.
Discord: https://discord.gg/HDasFmg
YT: https://youtu.be/A96XuFBCy_s
Idea submitted by: Moonimates
You now have 6 ability scores, Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma. All ability scores start at 8. Take 27 points to spread out among all abilities. For ability scores of 14 or lower, you buy additional points on a 1-for-1 basis. For ability scores higher than 14, it costs an extra 1 point. You select where these points go when you spawn in. Having an 11 or higher in a stat makes you better at a certain gameplay element. Having a 9 or lower in a stat makes you worse at a gameplay element, and having a 10 in a stat does nothing. Having an 8 is worse than a 9, and having a 12 in a stat is worse than a 15. You can only set a stat to 15 in the first point buy, but stats can go to 20 when you level up.
You start at level zero, and by completing advancements, you can level up. Leveling up to an odd number gives you a luck point, and leveling up to an even number gives you 2 more point buy points. With these points, you can increase a stat to 20. The maximum level is 20.
You have luck points, which can be unlocked when you level up. They increase your chance of getting good loot from fishing, and custom loot tables.
STR:
11-20 = Increases Melee Damage
8-9 = Decreases Melee Damage
20 = Your attacks knock mobs into the air like an iron golem.
DEX:
11-20 = Increases Movement Speed
8-9 = Decreases Movement Speed
20 = It increases your jump height, and makes it so that when you hit a mob, they stop moving for 2 seconds, and you gain speed for 2 seconds.
CON:
11-20 = Increases Health
8-9 = Decreases Health
20 = You take 40% less damage, and you are immune to the poison effect.
INT:
11-20 = Whenever you hit a target with a stick, bone, blaze rod, carrot on a stick, warped fungus on a stick, lightning rod, knowledge book, and debug sticks, or bamboo, you have a chance to cast a spell, applying wither. Also:
If you hit the target with a stick, carrot on a stick, warped fungus on a stick, or a lightning rod, the spell will slow
If you hit the target with a bone or a debug stick, the spell applies hunger
If you hit the target with a blaze rod or a knowledge book, the spell applies weakness
If you hit the target with a piece of bamboo, the spell applies poisons
8-9 = You lose experience every 15 seconds.
20 = You can craft a random item by sneaking for 3 seconds while holding a copper block. Here are the items you can craft:
- Copper boots of travel are a pair of boots which give you 20% more speed and 40% more attack speed.
- Copper wand is a lightning rod with knockback 5 and fire aspect 1. Counts as a wand for spellcasting.
- Magnetic boots are a pair of boots which allow you to pick up items from 12 blocks away.
- Steel Boots are a pair of boots that give the same protection as netherite leggings, but decrease your speed by 60%
- Copper Arrows are a new type of arrow that apply your spellcasting damage to targets hit.
- Rose-Gold Scythe is an unbreakable hoe which deals the damage of an iron sword.
- Lightning Leggings are a new type of leggings that don’t give armor, but increase your damage by 180%. They reduce your attack speed by 80%.
11-20 = You randomly gain hunger.
8-9 = You randomly lose hunger
20 = You always have night vision. It makes all arrows you shoot with a bow always crit and have a piercing effect.
CHA:
11-20 = Decreases Trade Costs
8-9 = Increase Trade Costs
20 = You have a major positive boost while trading with villagers, everything pretty much costs 1 emerald.
Compatibility | Minecraft 1.17 |
to | Minecraft 1.18 |
Tags |
4 Update Logs
Update #4 : by DJChimodragon 01/30/2022 7:55:31 pmJan 30th, 2022
- Updated to 1.18 (still works in 1.17)
- Added an advancement page that tells you if the datapack installs and it will show other datapacks I have made with this feature.
- Added an advancement page that tells you if the datapack installs and it will show other datapacks I have made with this feature.
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