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WonderBoots's Avatar WonderBoots
Level 72 : Legendary Engineer
282
Minecraft: Creepy No Boomy
Description:
1.19.2 Datapack

This datapack makes creepers not explode, by setting their Fuse time to a very high number, meaning creepers will no longer explode your lands making ugly pot holes here there and everywhere.

this datapack is very light weright and server friendly, this make it so you dont have to use /mobgriefing so that other mobs can still do stuff but creepers have to sit it out.

it is weird though, creepers will just puff up and be fat XD, ignite them and they stay there and cannot move , they will eventually despawn.

Fuse Settings:
The creepers Fuse will take 2.7 hours to explode, it affects creepers when they enter a range of 2-3 blocks of you and changes their fuse stat automatically.

warning:
due to the nature of limit=1 command on /data modify, i cant gaurentee %100 effectiveness against creepers coming in groups of more than 2, if your surrounded by multiple creepers this datapack may not function properly, will be testing for a fix to this.


--------------------------------------NOTE!--------------------------------------------------------

All new mods will be uploaded on my own Official website, this helps me by seeing how many unique visitors there are! :)



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channel: My Channel
wnat to use this datapack in a video, dont forget to credit me!
or include www.connorsdatapacks.com in your description :)
<3

------------------------------------how to install?----------------------------------------------

1) install forge x.x.xx#(based on mod version) client
2) open mods folder at .minecraft/mods
3)insert mod
4)enjoy
5)need help? Youtbe: How to install "JAR" mods (not datapacks there is a difference!)

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i make all these data packs for free!
because everyone should enjoy the fun!

if you enjoy it give it a diamond, if you love it give it a heart!



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donations:
PayPal: paypal.me/Connorofford2000
CompatibilityMinecraft 1.19
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GrubLubSnub
10/05/2022 2:39 pm
Level 49 : Master Blockhead
GrubLubSnub's Avatar
I know how you can make all creepers not explode even if there are many.

Freeze nearest creeper without the noBoom tag:

execute at @a run data modify entity @e[type=minecraft:creeper,tag=!noBoom,limit=1,distance=..3,sort=nearest] Fuse set value 10000s
Give the nearest creeper the noBoom tag:
execute at @a as @e[type=minecraft:creeper,tag=!noBoom,limit=1,distance=..3,sort=nearest] run tag @s add noBoom

(@e[type=player] can be replaced with @a)

(distance=2..3 only selects between 2 and 3 blocks away, ..3 will select 3 or less)

Now it will select the nearest creeper without the tag , give it a Fuse of 10000s, and give it the tag. Then, it will select another creeper without the tag again, so it cannot select the same one over and over.
1
Lordphenex
10/06/2022 3:33 pm
Level 40 : Master Miner
Lordphenex's Avatar
I would do
execute at @a as @e[type=minecraft:creeper,tag=!noBoom,distance=..3] run function namespace:update_creeperand in update_creeper.mcfunction
tag @s add noBoom
data modify entity @s Fuse set value 10000s
And as the fuse is a short, maybe you can set it up to 32767 (short max value) if the game lets that happen.
1
GrubLubSnub
10/06/2022 7:28 pm
Level 49 : Master Blockhead
GrubLubSnub's Avatar
Yeah, I didn't include a function because WonderBoots seemed pretty new to datapacks, after all he only has posted two all together with no functions.
2
WonderBoots
10/05/2022 6:10 pm
Level 72 : Legendary Engineer
history
WonderBoots's Avatar
thanks i was working on a tag system, i just made the 2..3 as a temporary thing, so if a creeper drops from above head height while another creeper moves in it will modify both without the tag, im going to make it so that the tag removes after its out of range so that if any other datapacks have tag modifications there will be no conflict.
also found a funny set upwhere naming creepers and modifying them with a rotation makes their head break, might make a "but creepers dance too" datapack just as a joke
1
GrubLubSnub
10/05/2022 6:15 pm
Level 49 : Master Blockhead
GrubLubSnub's Avatar
👍

I don't think the tag should be a problem, but you could always have a really long one to minimize the chances. If another pack did have the same tag it probably wouldn't matter if you removed it after it is out of range. :-)
1
Unavalible_User
10/05/2022 4:50 am
Level 12 : Journeyman Cookie
Unavalible_User's Avatar
that's a long time
1
WonderBoots
10/05/2022 5:48 am
Level 72 : Legendary Engineer
WonderBoots's Avatar
yes, it is long
1
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