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Published Oct 5th, 2022, 10/5/22 1:23 am
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Minecraft: Creepy No Boomy
Description:
1.19.2 Datapack
This datapack makes creepers not explode, by setting their Fuse time to a very high number, meaning creepers will no longer explode your lands making ugly pot holes here there and everywhere.
Description:
1.19.2 Datapack
This datapack makes creepers not explode, by setting their Fuse time to a very high number, meaning creepers will no longer explode your lands making ugly pot holes here there and everywhere.
this datapack is very light weright and server friendly, this make it so you dont have to use /mobgriefing so that other mobs can still do stuff but creepers have to sit it out.
it is weird though, creepers will just puff up and be fat XD, ignite them and they stay there and cannot move , they will eventually despawn.
Fuse Settings:
The creepers Fuse will take 2.7 hours to explode, it affects creepers when they enter a range of 2-3 blocks of you and changes their fuse stat automatically.
warning:
due to the nature of limit=1 command on /data modify, i cant gaurentee %100 effectiveness against creepers coming in groups of more than 2, if your surrounded by multiple creepers this datapack may not function properly, will be testing for a fix to this.
--------------------------------------NOTE!--------------------------------------------------------
All new mods will be uploaded on my own Official website, this helps me by seeing how many unique visitors there are! :)
----------------------------------------YoutTube--------------------------------------------------
channel: My Channel
wnat to use this datapack in a video, dont forget to credit me!
or include www.connorsdatapacks.com in your description :)
<3
------------------------------------how to install?----------------------------------------------
1) install forge x.x.xx#(based on mod version) client
2) open mods folder at .minecraft/mods
3)insert mod
4)enjoy
5)need help? Youtbe: How to install "JAR" mods (not datapacks there is a difference!)
------------------------------------how to get through ads?----------------------------------------------
Get help here: help with ad download
------------------------------------Did you enjoy it?----------------------------------------------
i make all these data packs for free!
because everyone should enjoy the fun!
if you enjoy it give it a diamond, if you love it give it a heart!
-----------------------------------want to donate?--------------------------------------------------
donations:
PayPal: paypal.me/Connorofford2000
All new mods will be uploaded on my own Official website, this helps me by seeing how many unique visitors there are! :)
----------------------------------------YoutTube--------------------------------------------------
channel: My Channel
wnat to use this datapack in a video, dont forget to credit me!
or include www.connorsdatapacks.com in your description :)
<3
------------------------------------how to install?----------------------------------------------
1) install forge x.x.xx#(based on mod version) client
2) open mods folder at .minecraft/mods
3)insert mod
4)enjoy
5)need help? Youtbe: How to install "JAR" mods (not datapacks there is a difference!)
------------------------------------how to get through ads?----------------------------------------------
Get help here: help with ad download
------------------------------------Did you enjoy it?----------------------------------------------
i make all these data packs for free!
because everyone should enjoy the fun!
if you enjoy it give it a diamond, if you love it give it a heart!
-----------------------------------want to donate?--------------------------------------------------
donations:
PayPal: paypal.me/Connorofford2000
Compatibility | Minecraft 1.19 |
Tags |
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119
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Freeze nearest creeper without the noBoom tag:
execute at @a run data modify entity @e[type=minecraft:creeper,tag=!noBoom,limit=1,distance=..3,sort=nearest] Fuse set value 10000s
Give the nearest creeper the noBoom tag:
execute at @a as @e[type=minecraft:creeper,tag=!noBoom,limit=1,distance=..3,sort=nearest] run tag @s add noBoom
(@e[type=player] can be replaced with @a)
(distance=2..3 only selects between 2 and 3 blocks away, ..3 will select 3 or less)
Now it will select the nearest creeper without the tag , give it a Fuse of 10000s, and give it the tag. Then, it will select another creeper without the tag again, so it cannot select the same one over and over.
execute at @a as @e[type=minecraft:creeper,tag=!noBoom,distance=..3] run function namespace:update_creeper
and in update_creeper.mcfunctiontag @s add noBoom
And as the fuse is a short, maybe you can set it up to 32767 (short max value) if the game lets that happen.data modify entity @s Fuse set value 10000s
I don't think the tag should be a problem, but you could always have a really long one to minimize the chances. If another pack did have the same tag it probably wouldn't matter if you removed it after it is out of range. :-)