- check_circle Functions
Published Oct 22nd, 2020, 10/22/20 12:12 pm
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Tired of watching your cute little baby friends grow up? Want your panda to be able to fit through doors without destroying a whole wall? This pack allows you to de-age your baby mobs back to their cute baby state. Works for any passive mob, including hoglins (not zoglins), zombie and skeleton horses, and villagers. Renaming a mob that does not have a baby state will not have any effect.
This is also accessible within survival play! Simply rename a nametag to the letters "BB" (or any combination, "bB","bb", etc.). The mob will revert in age (if possible) and their name will become "baby". Once named, mobs can be renamed later and the effect will stay.
Additional Note: This effect is not currently permanent: however mobs remain de-aged for roughly 578 real life days of in game play, and can be re named again to reset their age again.
More to come:
- Currently working on trying to make the process permanent. However My current assumption is that it would require modding to overwrite the game code
- Mobs cannot currently be re-aged, so once you make something a baby it will effectively be a baby forever
- Files and datapack names are still messy, will be cleaned up later
- considering adding variable aging, to make mobs age at real life rates (3 weeks for chickens, 1 year for cows, etc.).
This is also accessible within survival play! Simply rename a nametag to the letters "BB" (or any combination, "bB","bb", etc.). The mob will revert in age (if possible) and their name will become "baby". Once named, mobs can be renamed later and the effect will stay.
Additional Note: This effect is not currently permanent: however mobs remain de-aged for roughly 578 real life days of in game play, and can be re named again to reset their age again.
More to come:
- Currently working on trying to make the process permanent. However My current assumption is that it would require modding to overwrite the game code
- Mobs cannot currently be re-aged, so once you make something a baby it will effectively be a baby forever
- Files and datapack names are still messy, will be cleaned up later
- considering adding variable aging, to make mobs age at real life rates (3 weeks for chickens, 1 year for cows, etc.).
Credit | Thanks to vanilla tweaks for the idea of using nametags |
Compatibility | Minecraft 1.16 |
Tags |
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execute as @e[name="bb"] run tag @s add Baby
execute as @e[name="BB"] run tag @s add Baby
execute as @e[name="bB"] run tag @s add Baby
execute as @e[name="BB"] run tag @s add Baby
execute as @e[tag=Baby,nbt={Age:-1}] run data modify entity @s Age set value -999999999
execute as @e[tag=Baby,nbt={Age:-0}] run data modify entity @s Age set value -999999999