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New Mobs Added
Soul Horn: a small ceratopsid like creature, shoulder mounted creature for medium and large crusaders, can not be picked up or ridden by small crusaders. Can fire small soul trapping projectiles.
Soul Claw: a raptor creature native to the soul sand valley, it has a mode where it can provide magicka for nearby allied spellcasters at the cost of captured souls, either from it consuming soul fire, which now is created by entities dying on soul sand or soul soil, soul trapping, or manually deposited souls.
Soultosaurus: a small sauropod that has soul gems sprouting from its body, can carry a large amount of souls and can excrete filled soul gems depending on what souls it has consumed.
Soul Swimmer: A creature that moves faster on soul sand (more so than other creatures with the terror element), excretes common soul gems and can use a soul fire attack when it consumes enough souls.
Soul Netherborn, a playable race has now been made into NPCs to interact with.
New Structures:
Soul sand valley nests: appear in multiple sizes and have a nest (special tags are used to make them respawn when no egg is detected in the main nest block, originally done by data tag, now done by block loot table)
Soul City: redone End City to be more soul themed
Soul Basin: Used to preform a ritual for soul netherborns to become nether lords
New Tracks
Consumer of Souls: plays whenever you engage combat in the soul sand valley
Soul Trapper: plays when you engage combat as a soul nether lord or against a terror element boss
Mysterious Flames: Plays ambient whenever in the soul sand valley
Desert Cairn: Plays whenever
New Enemies Added
Lost Soul: a soul that can be encountered and will attack your crusader
Soul Skeleton: special stronger skeletons (not all that much stronger though)
Soul Ghast: stronger ghast, uses soul fireballs
Soul Reaper: Very Powerful Boss for the soul sand valley (requires extensive preparation to take on, maybe a decent tame should help) has 6 phases in its fight.
New Items Added:
Soul Gems: similar to the elder scrolls games, however soul gems can be filled an a multiple ways, either using them on soul fire, using them on a terror element creature, or killing a soul trapped opponent.
Soul Steel: Requires a filled soul gem and a steel ingot to create raw soul steel, use a soul campfire to refine into the ingot. Attacks inflicted by soul steel weapons always soul trap targets. Armor Replenishes Magicka using filled soul gems before consuming xp to replenish magicka.
Soulstone tools weapons and armor: heavy armor, attacks always soul trap.
Saddles and eggs (cooking, fertilized, and spawn eggs) for added creatures.
Soul Horn: a small ceratopsid like creature, shoulder mounted creature for medium and large crusaders, can not be picked up or ridden by small crusaders. Can fire small soul trapping projectiles.
Soul Claw: a raptor creature native to the soul sand valley, it has a mode where it can provide magicka for nearby allied spellcasters at the cost of captured souls, either from it consuming soul fire, which now is created by entities dying on soul sand or soul soil, soul trapping, or manually deposited souls.
Soultosaurus: a small sauropod that has soul gems sprouting from its body, can carry a large amount of souls and can excrete filled soul gems depending on what souls it has consumed.
Soul Swimmer: A creature that moves faster on soul sand (more so than other creatures with the terror element), excretes common soul gems and can use a soul fire attack when it consumes enough souls.
Soul Netherborn, a playable race has now been made into NPCs to interact with.
New Structures:
Soul sand valley nests: appear in multiple sizes and have a nest (special tags are used to make them respawn when no egg is detected in the main nest block, originally done by data tag, now done by block loot table)
Soul City: redone End City to be more soul themed
Soul Basin: Used to preform a ritual for soul netherborns to become nether lords
New Tracks
Consumer of Souls: plays whenever you engage combat in the soul sand valley
Soul Trapper: plays when you engage combat as a soul nether lord or against a terror element boss
Mysterious Flames: Plays ambient whenever in the soul sand valley
Desert Cairn: Plays whenever
New Enemies Added
Lost Soul: a soul that can be encountered and will attack your crusader
Soul Skeleton: special stronger skeletons (not all that much stronger though)
Soul Ghast: stronger ghast, uses soul fireballs
Soul Reaper: Very Powerful Boss for the soul sand valley (requires extensive preparation to take on, maybe a decent tame should help) has 6 phases in its fight.
New Items Added:
Soul Gems: similar to the elder scrolls games, however soul gems can be filled an a multiple ways, either using them on soul fire, using them on a terror element creature, or killing a soul trapped opponent.
Soul Steel: Requires a filled soul gem and a steel ingot to create raw soul steel, use a soul campfire to refine into the ingot. Attacks inflicted by soul steel weapons always soul trap targets. Armor Replenishes Magicka using filled soul gems before consuming xp to replenish magicka.
Soulstone tools weapons and armor: heavy armor, attacks always soul trap.
Saddles and eggs (cooking, fertilized, and spawn eggs) for added creatures.
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