- check_circle Mobs
Published Nov 11th, 2022, 11/11/22 4:07 pm
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Well, found an issue. non colored shulker BOX also got a randomized texture.... 🤷♂️ fix.... in initialization ^^
I did my research and Mojang says: work as intended. 🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️
Anyway, so guess you'll got to dye all your shulker boxes to purple if you use color coding storage or decorations
Or you can use Serilum's mod that does just that...
In the file you have two options:
There is still a chance to spawn a normal shulker
Symply drag the folder of your choice in your ressource pack folder
May come next:
I tried to do a jeb_ shulker, but I can't figure out. All the "jeb" mobs ressource packs I tried seems broken in 1.19.2.
I did my research and Mojang says: work as intended. 🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️
Anyway, so guess you'll got to dye all your shulker boxes to purple if you use color coding storage or decorations
Or you can use Serilum's mod that does just that...
In the file you have two options:
- "Normal Random"
There is still a chance to spawn a normal shulker
- "End Heavy"
Symply drag the folder of your choice in your ressource pack folder
- You'll need Entity Texture Feature if your on Fabric/Forge.
- Or to be used with Optifine.
May come next:
I tried to do a jeb_ shulker, but I can't figure out. All the "jeb" mobs ressource packs I tried seems broken in 1.19.2.
Progress | 100% complete |
Game Version | Minecraft 1.19.2 |
Resolution | 16x |
Tags |
5767206
4
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