Published Nov 16th, 2020, 11/16/20 2:24 pm
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Every problem has its solution.
After having created a machine capable of automatically building mazes, here comes its ultimate adversary:
a module capable of solving them all.
The Maze Solving Unit is a self-replicating pathfinder capable of exploring complex maze environments and to find the path between two points (entrance and exit) of said environment.
What does it do?
Also... If more solutions are possible the MSU will find them all!
In this case the solution path will branch and reunite before the exit.
The download comes with the MazeMaker v1.0, have fun creating new mazes easily and letting the MSU to solve them :-D
If you found this project interesting please leave me a diamond,
and if you have questions please ask them in the comments!
After having created a machine capable of automatically building mazes, here comes its ultimate adversary:
a module capable of solving them all.
The Maze Solving Unit is a self-replicating pathfinder capable of exploring complex maze environments and to find the path between two points (entrance and exit) of said environment.
The MSU is showcased in MazeMaker v1.0 Create your own mazes! |
What does it do?
|
Also... If more solutions are possible the MSU will find them all!
In this case the solution path will branch and reunite before the exit.
The download comes with the MazeMaker v1.0, have fun creating new mazes easily and letting the MSU to solve them :-D
If you found this project interesting please leave me a diamond,
and if you have questions please ask them in the comments!
Progress | 100% complete |
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If you want mazes with challenges or more difficult, try the MazeMaker Deluxe instead, and maybe consider participating in the contest! :-D
Slowly crawling it's body in every nook and cranny it can find, only to retreat when it is an dead end. It is notice-able how the machine speeds up or slow down with the amount of routes it can take.
Systems like this one are now standard practice in my machines, but took a lot to be developed successfully, there are many small inventions like this one that work behind the scenes, I don't publish these systems because they are too technical, but they make everything work!
On the contrary, on large scale applications (Infinity City, Pillarex District, Procedural Metropolis) there are really many of them, interacting between each other; each one the result of a specific sub-research for designing or improving from the past. All these sub-systems have their names and versions, they cooperate affecting the overall system architecture of the Process.
There's really so much work that I keep hidden because it's just too technical, some of my best inventions in minecraft are unknown to the public or, to better say, implicit as part of something even bigger XD