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Problem with coding biome variants on my Better Spider Remastered bedrock update
Hello guys, im planning on porting my better spider pack on bedrock, along with new java and bedrock biome variants, but im having a coding problem for bedrock. Its been like months, it still wont work, i tried Chatgpt, nothing still works, despite actually being accurate, according to Chatgpt. I decided to reverse engineer Adapted Mobs bedrock pack in order to make my variants work in designated biomes, but still dont work, even Chatgpt's confused.
I wanna ask to fix my bedrock biome varianting. Thank you
https://www.mediafire.com/file/47toid5dxbeek39/BedrockBetterSpiderFiles%2528PleaseExtract%2529.zip/file
Better Spider Remastered is my simple resource pack that enhances spider legs, and stuff
Update: it works, but its because i used the subpack folder of the Adapted Mobs pack, but like, theres gotta be an another way without requiring multiple files, like optifine only relying on a single .properties file
I wanna ask to fix my bedrock biome varianting. Thank you
https://www.mediafire.com/file/47toid5dxbeek39/BedrockBetterSpiderFiles%2528PleaseExtract%2529.zip/file
Better Spider Remastered is my simple resource pack that enhances spider legs, and stuff
Update: it works, but its because i used the subpack folder of the Adapted Mobs pack, but like, theres gotta be an another way without requiring multiple files, like optifine only relying on a single .properties file
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