Minecraft Data Packs / World Generation

No Caves World Generation

    • 7,319 views, 21 today
    • 1,949 downloads, 1 today
    • 13
    • 8
    • 22
    Quidvio's Avatar Quidvio
    Level 37 : Artisan Crafter
    23

    No Caves



    Don't want caves? You're in luck! This datapack removes them.

    There are still underground features and structures (Ancient Cities, Strongholds, Mineshafts, Amethyst Geodes, Lava Pools, Ores, etc.) but no more caves.


    Now with support for versions 1.18-1.20.3!
    Additionally, it now works for Amplified and Large Biome Presets!

    Other Versions

    Retro Caves


    This version removes all of the noise caves added in 1.18, leaving only the classic caves!

    No Old Caves



    Opposite to the version above, this keeps all the new caves added in 1.18 and removes all of the old caves.



    If it is requested, I can make versions that remove any or all underground structures/features.





    Join my discord server!
    CompatibilityMinecraft 1.18
    toMinecraft 1.20
    Tags

    Create an account or sign in to comment.

    BR43D3NM4N
    04/28/2024 3:58 pm
    Level 1 : New System
    BR43D3NM4N's Avatar
    Hi,
    I would just like to say that I appreciate how responsive you are to comments. I love that you take suggestions to your datapacks and dont just shut them down or ignore them. I look forward to seeing what else you come up with.
    2
    User5091343G
    04/07/2024 2:45 pm
    Level 1 : New Miner
    User5091343G's Avatar
    Anyway to remove underwater caves totally and keep only old caves?
    1
    Quidvio
    04/07/2024 4:45 pm
    Level 37 : Artisan Crafter
    Quidvio's Avatar
    You can't totally remove underwater caves. There is an only old caves version though.
    1
    Rahaa70
    02/04/2024 3:43 pm
    Level 1 : New Miner
    Rahaa70's Avatar
    Can you make a version with the retro caves and that the bedrock is at y0 like in versions 1.17 and before?. y0 is the bottom of the world.
    1
    Quidvio
    02/07/2024 12:03 pm
    Level 37 : Artisan Crafter
    Quidvio's Avatar
    Oh yeah I definitely could but I'm kind of overcrowding the versions there hmm. I might add it as an extra file.



    I do have a question though, if I do that, how should I handle deep slate?



    Normally deep slate replaces stone at y=0 and below, so if I did that then there would be a lot less deep slate.



    In 1.17 deep slate was treated like andesite / diorite / granite. But I could also just move the deep slate layer to be half the bottom of the world again (at y=32 and below).



    What do you think?
    1
    Rahaa70
    02/26/2024 8:03 am
    Level 1 : New Miner
    history
    Rahaa70's Avatar
    I think the deep slate should be treated like 1.17 Quidvio
    sorry for the late response
    1
    Quidvio
    03/02/2024 1:14 am
    Level 37 : Artisan Crafter
    Quidvio's Avatar
    Just letting you know I have made it, it's on the 1.17 branch of my no caves worldgen github page.
    1
    Kontruuji
    03/07/2024 1:43 pm
    Level 1 : New Miner
    Kontruuji's Avatar
    Hello, is it possible to keep caves in the game, just make them rare, like there to be 10% of caves? I am triing to find something like that and i had no luck. Is it possible in minecraft, or is there something what forces you tu make it 100% or 0% of caves?
    1
    Quidvio
    03/08/2024 3:08 am
    Level 37 : Artisan Crafter
    Quidvio's Avatar
    Yeah it's possible, might do it
    2
    BR43D3NM4N
    12/05/2023 7:53 pm
    Level 1 : New System
    BR43D3NM4N's Avatar
    Is there any way you could make these data packs compatible with 1.18 and 1.19? It would be greatly appreciated.
    Thanks! :)
    2
    Planet Minecraft

    Website

    © 2010 - 2024
    www.planetminecraft.com

    Welcome